The Lobby (Hub) scene in I Expect You to Die 3: Cog in the Machine.
I am excited to share my work on the lobby scene in I Expect You to Die 3: Cog in the Machine. As the 3D Environment Artist for this level, I worked closely with our designer to create the initial layout and meticulously crafted all final assets and lighting elements to bring the environment to life. Additionally, I implemented extensive optimization measures to ensure optimal performance at a smooth 72 FPS on the Quest 2 Mobile VR headset. Please note that some assets may appear different in the final version of the game. It was an honor to contribute to this project, and I look forward to seeing it come to fruition.
I Expect You to Die 3: Cog in the Machine is a virtual reality puzzle game that places you in the well-polished shoes of an elite secret agent. Attempt to survive your deadly missions by using problem-solving skills, wits, and the power of telekinesis. Escape each situation, or die trying.
IEYTD3 Art Team
Art director: Gabe Sabourin
Lead 3D artist: Ross Kimball
Lead concept artist: Astro Leon-Jhong
Concept artist: Ryan Yee
3D Artists: Jeremy Brown, Dan Lin, Trey Gibson, Ian Kelly, Thorin Croushore, Greg Mirles
3D Character artist: Chris Cleve
VFX artist: Jeff Hoffman
UI artists: Brittany Cloud, Lawrence Magana
Animators: Evan Harbuck, Justin Calder