This is the Operation: House Call Level in I Expect You to Die 3: Cog in the Machine.
As a 3D environment artist, I contributed to the creation of the first level in "I Expect You to Die 3: Cog in the Machine." Working alongside a team of skilled artists and designers, I collaborated on the overall layout, composition, and lighting of the scene. While I was in charge of producing the majority of the environmental assets in the setting, I would like to point out that the central interior rock was exclusively handled by our lead 3D artist Ross Kimball. Additionally, I helped optimize the game's performance to ensure it runs smoothly on the Quest 2 Mobile VR headset at a stable rate of 72 frames per second.
I Expect You to Die 3: Cog in the Machine is a virtual reality puzzle game that places you in the well-polished shoes of an elite secret agent. Attempt to survive your deadly missions by using problem-solving skills, wits, and the power of telekinesis. Escape each situation, or die trying.
IEYTD3 Art Team
Art director: Gabe Sabourin
Lead 3D artist: Ross Kimball
Lead concept artist: Astro Leon-Jhong
Concept artist: Ryan Yee
3D Artists: Jeremy Brown, Dan Lin, Trey Gibson, Ian Kelly, Thorin Croushore, Greg Mirles
3D Character artist: Chris Cleve
VFX artist: Jeff Hoffman
UI artists: Brittany Cloud, Lawrence Magana
Animators: Evan Harbuck, Justin Calder