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Texture Art

Academic project (Building Virtual World; Entertainment Technology Center; Carnegie Mellon University)
Role: Environment artist, Texture artist
Production constraints: 3 weeks, 5 people, PC desktop platform
Software: Unity 3D, Zbrush, Maya, Substance Painter, Substance Designer, Photoshop
Game description: Multiplayer, stealth, assassination game in which you are a penguin, trying to find the other penguin who is a spy. Take down the other penguin before they recognize you as a threat. But also don't forget to be careful and blend in with the civilians, otherwise you will be exposing yourself as the target.
**Credit: Healthy Moeung for Penguin models (King, DJ, Commoner), Seal model, and start page design

I generated textures by utilizing baked maps, especially the curvature map.

I generated textures by utilizing baked maps, especially the curvature map.

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Texture Progress GIF

Commoner Penguin

Commoner Penguin

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Texture Progress GIF

DJ penguin

DJ penguin

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Texture Progress GIF

Seal

Seal

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Texture Progress GIF

Dynamic poses of characters

Dynamic poses of characters

Animated penguins in Maya (Rigging and Weight-painting is done by Healthy Moeung)